Wednesday, 5 November 2014

Evidence of Professional Work -- Assignment 4: Video games and player positioning post

This blog post discusses the positioning of a player as both audience and character in video games. I wrote this post for my Youth & Popular Culture elective, and the understanding of wider infrastructure of video games as a means of giving player narrative information, meant that I could talk about the deeper aspects of the video games mentioned, such as the morality questions they pose.

Games criticism is something I'm deeply interested in, and its application as a way of teaching people about life is a valid way to engage and much better than a dry textbook or academia.

This assignment relates to the ALIA core value of Information Infrastructure.

Information infrastructure, demonstrated by the ability to:

o    understand the importance of information architecture to determine the structure, design and flows of information;

As well, this second blog post combining my passion for video games with a critical environment comes under this ALIA generic skill and attribute:

 - critical, reflective, and creative thinking;

Link to blog post:


No comments:

Post a Comment